



The Kind Death is a puzzle game that puts players in the role of a reluctant new Grim Reaper—someone recently deceased and less than thrilled about their unexpected promotion. Tasked with carrying out deadly assignments, your real goal isn’t to take lives, but to save them… without letting your boss, the Devil, catch on.
In each level, you’ll place a limited number of deadly hazards within a grid-based environment, setting up what looks like a fatal scenario. Ensure your target miraculously survives—while still making it look like you gave it your best shot. It’s a delicate balance between satisfying expectations and keeping your newfound moral compass intact.
The game draws aesthetic, tonal, and gameplay inspiration from titles like Crossy Road (Hipster Whale), Poly Bridge (Dry Cactus), and Pixar’s Soul, featuring a quirky, low-poly art style and a blend of humor and heart.


Hazards are at the core of the gameplay. The protagonist isn’t just avoiding danger—they’re actively creating it, while secretly trying to help the human target survive. This means designing scenarios where players have to arrange hazards smartly to cancel each other out, or placing them in a way that gives the target just enough space to slip through unharmed. This delicate balance is key to the experience, and it’s reflected in every part of the game’s design. Success depends on thoughtful planning and precise placement, turning chaos into a carefully crafted near-miss.
Hazardous Strategy


This is what the game will feels like.
A Kind Death follows the story of a newly appointed Reaper with a quirky characteristics —someone far too kind for the grim duties they've been assigned.
Gameplay is a chaotic mix of narrowly avoided deaths and hilariously gory mishaps, delivering a fast-paced but silly take on the afterlife’s messiest job, with colourful and fun aesthetic tones.
Quirky and Silly

The trial-and-error gameplay mirrors Death's anxious mindset, where uncertainty reigns and even the smallest misstep can lead to disastrous (and often gory) outcomes. Even in success, near-misses are inevitable to produces a sense of satisfaction.