





As the lead designer and programmer, I spearheaded the creation of Oh My God, a game demo that throws a heavenly curveball at the traditional tower defense genre, transforming it into a side-splitting, real-time strategy experience.
In Oh My God, you take the reins not as a commander building towers, but as a full-fledged deity with dominion over the battlefield itself. This vast sandbox environment is your canvas, where you can erupt volcanoes, raise towering mountains, or summon various kinds of weather – anything to guide your loyal troops to victory.
My role was multifaceted. As lead designer, I crafted the core concept, gameplay mechanics, and overall vision for the game. This involved designing the unique landscape manipulation abilities, creating strategic challenges for players, and weaving humor into the experience. On the programming side, I developed the game's real-time strategy mechanics and the dynamic manipulation of the game world. Every decision you make as a god, from sculpting mountains to unleashing fiery volcanoes, were produced in Unity. Oh My God injects humor and strategy into the genre, making each battle a unique and hilarious test of your divine powers.