





This project was developed in collaboration with the University of the West of England (UWE Bristol), combining VR CAVE technology and traditional headset-based virtual reality to support academic research into immersive tools for urban planning and energy conservation. I served as the lead developer, responsible for programming and building the full VR experience in Unity.
The simulation focused on Easton, a real neighborhood in Bristol, UK, and visualized how varying levels of solar panel coverage could impact local energy output. The experience provided a visually accurate, real-time representation of solar energy generation, designed to help researchers and residents better understand sustainable energy potential within their own community.
Uniquely, the project leveraged UWE Bristol’s VR CAVE system, which enabled collaborative group experiences—contrasting with the typically individual nature of VR headset setups. This approach aimed not only to demonstrate the practical use of VR for visualizing complex planning data, but also to explore how immersive interaction with one’s own neighborhood could foster emotional engagement and encourage environmentally conscious behavior.
